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Best Australian Game - Judging Panel for 2008 awardsThe Judging Panel for the 2008 Best Australian Game award consists of: Fraser McHarg (Chair)
Fraser was involved with roleplaying games conventions for many years and played Bridge until the arrival of his first child, but these days prefers to play boardgames. Fraser also contributes reviews and comments on a major internet boardgame site and writes a regular column for the "Gone Gaming" blog, now at Boardgame News. He is a co-founder of the Gamers@Dockers boardgames club and has been active in promoting boardgaming in his local community. Fraser and his wife met at a Games convention, which he feels bodes well for their eventual retirement. Duncan Gibson At age 12 Duncan showed competitive spirit when he decided to memorise every question in the original edition of Trivial Pursuit. This led to neighbourhood championships which were only beaten when his parents bought the dreaded Baby Boomer and Silver Screen Editions. In the early 90s Duncan reformed the Melbourne University Games Club and dabbled in collectable card games and roleplaying as well as mainstream games and wargames. Like others he welcomed the addition of new sleek strategy games from Europe. Duncan now happily travels to anywhere in a 200km radius to play games of all types, but with a particular love of games which are clever, strategic, historical, relaxing, fun or social. In otherwords, any game at all. Gregor McNish
With his discovery of the world of modern boardgames, Gregor has become an avid gamer again. He belongs to 2 Melbourne boardgaming groups, and is always delighted to try a new game. With two young children, he doesn't have as much time to play games as he would like, and is looking forward to they day they are old enough to do more than chew on the pieces. Gregor still can't play chess. Phil Reakes
His favourite game is go, and he is a member of the Sydney Go Club. He also enjoys other traditional games such as backgammon, mancala, and mahjong. In his spare time, Phil is designing a board game about the battle of Gallipoli.
Richard Vickery
Richard now has his own family of two young children with which to explore the world of games. The interest his children's school friends showed in playing boardgames led him to organise a Brain Fun Games Day at the local School to share the fun with other families. Richard also has a life as an academic working in the field of medical science and brain function. He has successfully integrated game-like elements into some of his classes to try and engage his students more fully into the learning activities.
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