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The Judging Panel for the Best International Game, 2010 congratulates the designers of the following games, which have been shortlisted for the Best International Game Award.
Find out which game won HERE!
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| Game Name: | Abandon Ship
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| Designer: |
Reiner Knizia
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| Publisher: |
Alderac Entertainment Group
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| Players: |
3-7 |
| Playing time: |
30 minutes |
| Suitable for: |
Families (Ages 10 and up) |
| We shortlisted it because: |
Playing as Rats, you are trying to escape from the sinking S.S. Nvrsnks. However, you cannot make it obvious who you want to save, as your opponents will be trying to stop you! You roll dice to move rats up and down the sinking ship. Each player secretly has 3 rats that they can score points from and so must not only decide which rat to move but also bluff the opponents to ensure they score maximum points.
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| Game Name: |
The Adventurers
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| Designer: |
Frédéric Henry and Guillaume Blossier
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| Publisher: |
Alderac Entertainment Group
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| Players: |
2-6 |
| Playing time: |
45 minutes |
| Suitable for: |
Families (Ages 10 and up), Adults |
| We shortlisted it because: |
Players are stuck in a Mayan temple and need to get out. But to do so they need to negotiate a boulder, crushing walls, lava pit and a waterfall while at the same time collecting treasure. Each player has a special skill they can use to help them in getting through the temple. But as they collect more treasure they move more slowly and will begin looking more over their shoulder to the boulder running them down. The production value is high and is a quick fun game.
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| Game Name: | Bridge Troll
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| Designer: |
Alf Seegert
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| Publisher: |
Z-Man Games
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| Players: |
3-6 |
| Playing time: |
45 minutes |
| Suitable for: |
Families (Ages 10 and up), Adults |
| We shortlisted it because: |
When was the last time you got to play as a troll? This game twists around the common fantasy theme of slaying monsters by allowing players to be trolls and capture different types of travellers, from pilgrims to royalty, who may be crossing the bridge they live under. Trolls capture the travellers by throwing boulders at them and extracting tolls and ransoms. This then allows the trolls to improve their bridge and the player with the most impressive troll bridge, wins the game.
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| Game Name: |
Cyclades
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| Designer: |
Bruno Cathala and Ludovic Maublanc
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| Publisher: |
Asmodee
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| Players: |
2-5 |
| Playing time: |
60 minutes |
| Suitable for: |
Families (Ages 13 and up), Adults |
| We shortlisted it because: |
It is a well designed and produced game where players call on the favours of the ancient Greek gods such as Zeus or Athena to help them take control of the islands of Cyclades through the building of two Metropolises. Players bid to win the favour of the Gods, and then carry out that favour to improve their position in the game. The players can also enlist the help of mythological creatures such as Pegasus and a Chimera to further their cause. The rules are well written and make the game easy to learn.
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| Game Name: | Dice Town
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| Designer: |
Bruno Cathala and Ludovic Maublanc
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| Publisher: |
Asmodee
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| Players: |
2-5 |
| Playing time: |
60 minutes |
| Suitable for: |
Familes (Ages 8 and up), Adults |
| We shortlisted it because: |
Players are stuck in a good old American Western town called Dice Town, where you are trying to get the most victory points through claiming property or mining for gold. You do this by rolling poker dice and making sets. The sets allow you to take actions that either give immediate victory points, or else provide a benefit to help you get points in the future. After you roll the dice you must secretly select the dice that gives you the action you want. On each turn all players will get a choice so that no one misses out.
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| ame Name: | Finca |
| Designer: |
Ralf zur Linde & Wolfgang Sentker
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| Publisher: |
Rio Grande
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| Players: |
2-4 |
| Playing time: |
45 minutes |
| Suitable for: |
Families (Ages 10 and up), Adults |
| We shortlisted it because: |
Finca means "farm" in Spanish, and in this game, you are a farmer on the island of Majorca in the Mediterranean. Rather than rest in the sun, your job is to try and get the best harvest of oranges, olives, figs and so on, and then deliver them to the communities on the island that most want them. The pieces are beautiful little wooden fruit, and the game looks very attractive. There is some clever jostling between players as you try to get the harvest you want, and then beat the other players in taking it to market. You need a donkey cart to make your deliveries, but each trip wears out your burro and you'll need a new one, so there is a constant juggling of harvesting, getting donkeys, making deliveries, all while trying to outsmart your opponents!
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| Game Name: | Macao |
| Designer: |
Stefan Feld |
| Publisher: |
Rio Grande
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| Players: |
2-4 |
| Playing time: |
60-100 minutes |
| Suitable for: |
Families (Ages 12 and up), Adults |
| We shortlisted it because: |
Macao is a clever and complicated game of acquiring influence with the people, and the trade quarters, of the city of Macao. To triumph you'll have to convert this influence into the prestige points needed to win. Each turn you will choose a card representing a character in the city, and if you can later 'activate' that peson, they will offer you some favour. Then the dice are rolled and will offer you the choice to gain lots of actions in the future, or a smaller pay-off in the short-term. You'll then spend these actions to activate characters, buy trade goods, move your ship to ports to trade, plus more! There is a lot to think about, both short-term tactics, as well as developing a longer-term strategy. This makes it an excellent game for budding mercantilists, but it is not for the faint-hearted.
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| Game Name: | Pack & Stack
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| Designer: |
Bernd Eisenstein
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| Publisher: |
Mayfair
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| Players: |
3-6 |
| Playing time: |
30 minutes |
| Suitable for: |
Families (Ages 10 and up), Adults |
| We shortlisted it because: |
Who would have thought packing and stacking a truck would be so frantic? In this game, players are allotted a number of cuisenaire-like rods that they must pack and stack onto the top view of a truck. The trick is to pick the truck that would best fit your load before someone else grabs it. Players are penalised for not utilising trucks efficiently, or even worse, for having to make two trips.
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| Game Name: | Roll Through the Ages: the Bronze Age
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| Designer: |
Matt Leacock |
| Publisher: |
Gryphon Games
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| Players: |
1-4
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| Playing time: |
30 minutes |
| Suitable for: |
Families (Ages 8 and up), Adults |
| We shortlisted it because: |
Roll Through the Ages: the Bronze Age is a fun game that has a lovely feel to it. It mixes two very different sorts of games: Yahtzee and Civilization, and combines them with the pleasure of pegging your points on neat wooden boards. On your turn you roll a number of dice equal to the number of cities you have. Each face on the die earns you something different such as food, coins, trade goods, or more workers; but there are also disasters such as famine and pestilence. Then you will need to make decisions about whether to spend your hard-earned coins and trade goods on developing skills such as engineering, medicine or irrigation; and also whether to set your people to raising monuments such as the Hanging Gardens or else developing more cities in your nation. The game can be played solo, trying to get the best score, but is most fun when you are racing your opponents to build the Great Wall before they do!
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| Game Name: | Small World
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| Designer: |
Philippe Keyaerts |
| Publisher: |
Days of Wonder
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| Players: |
2-5 |
| Playing time: |
60-90 minutes |
| Suitable for: |
Families (Ages 8 and up), Adults |
| We shortlisted it because: |
Small World is a rampaging game of territorial conflict where your army of Diplomat Ghouls may take on the Beserk Halflings and the Wealthy Ratmen. The game captures the cycles of civilization: for a while the Heroic Sorcerors will hold sway, but gradually they will be overrun by another race, and forced into decline. Each player will control 2 or 3 races over the course of a typical game, and the whole rising and falling of civilizations will only take you an hour and a half! Other clever features of this game are that the races are mixed and matched: next game you might have Flying Ratmen and Heroic Ghouls, so that the game plays differently every time. The other major innovation is that there are no dice, which lets combat be resolved quickly and simply, and rewards the better general over the luckier die roller!
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| Game Name: | Tobago
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| Designer: |
Bruce Allen
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| Publisher: |
Rio Grande
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| Players: |
2-4
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| Playing time: |
60 minutes |
| Suitable for: |
Families (Ages 10 and up), Adults |
| We shortlisted it because: |
It is a clever game that pushes players into choosing cards that determine where treasures are located, through a process of elimination, on an island in the Caribbean. Once treasures are discovered, players race to be the first there but they all share in the booty depending on their involvement in discovering the treasure. Each game plays differently as the island is made up of 3 x double sided boards as well as a random setup of palm trees and statues. The game has a high level of production with easy to follow rules and examples and it looks magnificent.
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