The Judging Panel has announced the winner of the 2017 Best International Game Winner
Designed by Antoine Bauza, Artwork by Jérémie Fleury, published by iello
Oceanos was a clear winner this year. It is a superbly illustrated, engaging family game that puts each player in control of their own unique submarine and underwater tableau.
Using some simple card drafting, you’ll choose whether to upgrade your sub, explore the ocean depths, collect specimens, or hunt for treasure – but keep an eye on your fuel and beware the Kraken!
This impressive game is easy to understand and quick to play, but there are enough subtleties and potential for a strategy to make it loads of fun for a range of ages. Better still, it is reasonably priced. So, it is highly recommended as a gift as well as the perfect addition to any family games shelf.
Ages 8+. 2-5 players. Approx 40 mins play time.
Also read about the judging criteria and the 2017 Best International Game Shortlist.
The Judging Panel has announced the winner of the 2017 Best Children’s Game Winner
Ticket To Ride: First Journey
Designed by Alan R. Moon, Artwork by Cyrille Daujean and Jean-Baptiste Reynaud, published by Days of Wonder
Ticket To Ride: First Journey takes the classic game of Ticket to Ride and makes it playable for young children and their parents.
Players will receive two tickets, each showing two cities which they need to connect by train tracks. To lay a track, they’ll need to pay cards showing the track colour. When they complete a ticket, they grab a new ticket to complete. The first player to complete 6 tickets wins.
The judging panel found the game to be fun for the whole family. Ticket To Ride: First Journey finds the balance between simplicity (no reading required to play) and strategy, it’s simple enough for the youngest children to be able to enjoy, but enough strategy to entertain parents.
Also read about the judging criteria and the 2017 Best Children’s Game Shortlist.
The Judging Panel has announced the winner of the 2017 Best Australian Game Winner
Imhotep: Builder of Egypt
Designed by Phil Walker-Harding, Artwork by Miguel Coimbra and Michaela Kienle, published by Kosmos
This game combines simplicity, an intriguing theme, beautiful components, with just a smidgin of nastiness to make a package of great gaming fun.
You are a master builder working for Imhotep. You have a number of things to manage: cutting stone at the quarry, getting it loaded onto barges for delivery down the Nile, and then determining which monuments to deliver the stone blocks to. You should also keep an eye on the market to see whether any useful tools become available.
This sounds complicated, but is easily managed in each case by moving one or more of your large blocks: from the quarry to your sled, from your sled to a barge, or by moving a barge to a monument and then unloading the blocks.
The challenge is choosing when to do each of these things: getting your block onto a barge early lets you determine whether it will be unloaded first or last, but wait too long and another player may choose to dock the barge at a different monument from the one you were planning on and so mess up your plans!
The monuments: pyramid, obelisks, temple and burial chamber are all constructed from many blocks. As the game goes on, they grow bigger and bigger and become more impressive. The way you earn points is completely different at each monument site: each player builds their own obelisk with the tallest reaping the greatest reward; the temple is built in layers, and only the stones visible from above score points, and so on.