The Judging Panel has announced the winner of the 2017 Best Australian Game Winner
Imhotep: Builder of Egypt
Designed by Phil Walker-Harding, Artwork by Miguel Coimbra and Michaela Kienle, published by Kosmos

This game combines simplicity, an intriguing theme, beautiful components, with just a smidgin of nastiness to make a package of great gaming fun.
You are a master builder working for Imhotep. You have a number of things to manage: cutting stone at the quarry, getting it loaded onto barges for delivery down the Nile, and then determining which monuments to deliver the stone blocks to. You should also keep an eye on the market to see whether any useful tools become available.
This sounds complicated, but is easily managed in each case by moving one or more of your large blocks: from the quarry to your sled, from your sled to a barge, or by moving a barge to a monument and then unloading the blocks.
The challenge is choosing when to do each of these things: getting your block onto a barge early lets you determine whether it will be unloaded first or last, but wait too long and another player may choose to dock the barge at a different monument from the one you were planning on and so mess up your plans!
The monuments: pyramid, obelisks, temple and burial chamber are all constructed from many blocks. As the game goes on, they grow bigger and bigger and become more impressive. The way you earn points is completely different at each monument site: each player builds their own obelisk with the tallest reaping the greatest reward; the temple is built in layers, and only the stones visible from above score points, and so on.
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